This package implements, in JavaScript, the algorithms to convert a given JavaScript value according to a given WebIDL type.
The goal is that you should be able to write code like
const conversions = require("webidl-conversions");
function doStuff(x, y) {
= conversions["boolean"](x);
x = conversions["unsigned long"](y);
y // actual algorithm code here
}
and your function doStuff
will behave the same as a
WebIDL operation declared as
void doStuff(boolean x, unsigned long y);
This package’s main module’s default export is an object with a
variety of methods, each corresponding to a different WebIDL type. Each
method, when invoked on a JavaScript value, will give back the new
JavaScript value that results after passing through the WebIDL
conversion rules. (See below for more details on what that means.)
Alternately, the method could throw an error, if the WebIDL algorithm is
specified to do so: for example conversions["float"](NaN)
will throw a
TypeError
.
All of the numeric types are implemented (float being implemented as double) and some others are as well - check the source for all of them. This list will grow over time in service of the HTML as Custom Elements project, but in the meantime, pull requests welcome!
I’m not sure yet what the strategy will be for modifiers, e.g. [Clamp]
.
Maybe something like
conversions["unsigned long"](x, { clamp: true })
? We’ll
see.
We might also want to extend the API to give better error messages, e.g. “Argument 1 of HTMLMediaElement.fastSeek is not a finite floating-point value” instead of “Argument is not a finite floating-point value.” This would require passing in more information to the conversion functions than we currently do.
What’s actually going on here, conceptually, is pretty weird. Let’s try to explain.
WebIDL, as part of its madness-inducing design, has its own type
system. When people write algorithms in web platform specs, they usually
operate on WebIDL values, i.e. instances of WebIDL types. For example,
if they were specifying the algorithm for our doStuff
operation above, they would treat x
as a WebIDL value of WebIDL type
boolean
. Crucially, they would not treat
x
as a JavaScript variable whose value is either the
JavaScript true
or false
. They’re instead
working in a different type system altogether, with its own rules.
Separately from its type system, WebIDL defines a “binding”
of the type system into JavaScript. This contains rules like: when you
pass a JavaScript value to the JavaScript method that manifests a given
WebIDL operation, how does that get converted into a WebIDL value? For
example, a JavaScript true
passed in the position of a
WebIDL boolean
argument becomes a WebIDL true
.
But, a JavaScript true
passed in the position of a WebIDL
unsigned long
becomes a WebIDL 1
. And so
on.
Finally, we have the actual implementation code. This is usually C++,
although these days some smart
people are using Rust. The implementation, of course, has its own
type system. So when they implement the WebIDL algorithms, they don’t
actually use WebIDL values, since those aren’t “real” outside of specs.
Instead, implementations apply the WebIDL binding rules in such a way as
to convert incoming JavaScript values into C++ values. For example, if
code in the browser called doStuff(true, true)
, then the
implementation code would eventually receive a C++ bool
containing true
and a C++ uint32_t
containing
1
.
The upside of all this is that implementations can abstract all the conversion logic away, letting WebIDL handle it, and focus on implementing the relevant methods in C++ with values of the correct type already provided. That is payoff of WebIDL, in a nutshell.
And getting to that payoff is the goal of this project—but
for JavaScript implementations, instead of C++ ones. That is, this
library is designed to make it easier for JavaScript developers to write
functions that behave like a given WebIDL operation. So conceptually,
the conversion pipeline, which in its general form is JavaScript values
↦ WebIDL values ↦ implementation-language values, in this case becomes
JavaScript values ↦ WebIDL values ↦ JavaScript values. And that
intermediate step is where all the logic is performed: a JavaScript
true
becomes a WebIDL 1
in an unsigned long
context, which then becomes a JavaScript 1
.
Seriously, why would you ever use this? You really shouldn’t. WebIDL is … not great, and you shouldn’t be emulating its semantics. If you’re looking for a generic argument-processing library, you should find one with better rules than those from WebIDL. In general, your JavaScript should not be trying to become more like WebIDL; if anything, we should fix WebIDL to make it more like JavaScript.
The only people who should use this are those trying to create faithful implementations (or polyfills) of web platform interfaces defined in WebIDL.