A tiny warning
alternative.
import warning from 'tiny-warning';
warning(truthyValue, 'This should not log a warning');
warning(falsyValue, 'This should log a warning');
// console.warn('Warning: This should log a warning');(condition: mixed, message: string) => voidcondition is required and can be anythingmessage is an required string that will be passed onto
console.warntiny-warning?The library: warning
supports passing in arguments to the warning function in a
sprintf style (condition, format, a, b, c, d, e, f). It has
internal logic to execute the sprintf substitutions.
tiny-warning has dropped all of the sprintf logic.
tiny-warning allows you to pass a single string message.
With template
literals there is really no need for a custom message formatter to
be built into the library. If you need a multi part message you can just
do this:
warning(condition, 'Hello, ${name} - how are you today?')
warning for kb savings!We recommend using babel-plugin-dev-expression
to remove warning calls from your production build. This
saves you kb’s as well as avoids logging warnings to the console for
production.
What it does it turn your code that looks like this:
warning(condition, 'My cool message that takes up a lot of kbs');Into this
if ('production' !== process.env.NODE_ENV) {
warning(condition, 'My cool message that takes up a lot of kbs');
}Your bundler can then drop the code in the
"production" !== process.env.NODE_ENV block for your
production builds
Final result:
// nothing to see here! 👍For
rollupuse rollup-plugin-replace and setNODE_ENVtoproductionand thenrollupwill treeshake out the unused code
es (EcmaScript module) build (because you
know you want to deduplicate this super heavy library)cjs (CommonJS) buildumd (Universal module definition) build in
case you needed itWe expect process.env.NODE_ENV to be available at module
compilation. We cache this value
🤘