This project is a Drag’n’Drop backend compatible with React DnD. It enables
your application to use different DnD backends depending on the
situation. You can either generate your own backend pipeline or use the
default one (HTML5toTouch
).
HTML5toTouch starts by using the React DnD HTML5 Backend, but switches to the React DnD Touch Backend if a touch event is triggered. You application can smoothly use the nice HTML5 compatible backend and fallback on the Touch one on mobile devices!
Moreover, because some backends don’t support preview, a
Preview
component has been added to make it easier to mock
the Drag’n’Drop “ghost”.
See the migration section for instructions
when switching from 2.x.x
, 3.x.x
or
4.x.x
.
npm install react-dnd-multi-backend
You can then
MultiBackend = require('react-dnd-multi-backend')
or
import MultiBackend from 'react-dnd-multi-backend'
. To get
the HTML5toTouch
pipeline, just require/import
react-dnd-multi-backend/dist/BUILD_TYPE/HTML5toTouch
(where
BUILD_TYPE
is either cjs
for CommonJS or
esm
for ES Module).
Use the minified UMD build in the dist
folder:
https://www.jsdelivr.com/package/npm/react-dnd-multi-backend?path=dist%2Fumd.
react-dnd-multi-backend.min.js
exports a global
window.ReactDnDMultiBackend
when imported as a
<script>
tag.
If you want to use the HTML5toTouch
pipeline, also
include HTML5toTouch.min.js
. It exports a global
window.HTML5toTouch
when imported as a
<script>
tag. This file also includes the
HTML5
and Touch
backends, so no need to
include them as well.
You can plug this backend in the DragDropContext
the
same way you do for any backend
(e.g. ReactDnDHTML5Backend
), you can see the
docs for more information.
You must pass a ‘pipeline’ to use as argument. This package includes
HTML5toTouch
, but you can write your own. Note that if you
include this file, you will have to add
react-dnd-html5-backend
and
react-dnd-touch-backend
to your package.json
dependencies
.
import { DndProvider } from 'react-dnd';
import MultiBackend from 'react-dnd-multi-backend';
import HTML5toTouch from 'react-dnd-multi-backend/dist/esm/HTML5toTouch'; // or any other pipeline
...
const App = () => {
return (
<DndProvider backend={MultiBackend} options={HTML5toTouch}>
<Example />
</DndProvider>
;
); }
Creating a pipeline is fairly easy. A pipeline is composed of a list of backends, the first one will be the default one, loaded at the start of the MultiBackend, the order of the rest isn’t important.
Each backend entry must specify one property: backend
,
containing the class of the Backend to instantiate. But other options
are available:
preview
(a boolean indicating if Preview
components should be shown)transition
(an object returned by the
createTransition
function)skipDispatchOnTransition
(a boolean indicating
transition events should not be dispatched to new backend, defaults to
false
. See note
below for details and use cases.)Here is the HTML5toTouch
pipeline code as an
example:
...
import HTML5Backend from 'react-dnd-html5-backend';
import TouchBackend from 'react-dnd-touch-backend';
import MultiBackend, { TouchTransition } from 'react-dnd-multi-backend';
...
const HTML5toTouch = {
backends: [
{backend: HTML5Backend
,
}
{backend: TouchBackend({enableMouseEvents: true}), // Note that you can call your backends with options
preview: true,
transition: TouchTransition
}
];
}...
const App = () => {
return (
<DndProvider backend={MultiBackend} options={HTML5toTouch}>
<Example />
</DndProvider>
;
); }
TouchTransition
is a predefined transition that you can
use in your own pipelines, it is triggered when a touchstart is
received. Transitions rea really easy to write, here is an example:
import { createTransition } from 'react-dnd-multi-backend';
const TouchTransition = createTransition('touchstart', (event) => {
return event.touches != null;
; })
You can also import HTML5DragTransition
which works the
same way, but detects when a HTML5 DragEvent is received.
skipDispatchOnTransition
By default, when an event triggers a transition,
dnd-multi-backend
dispatches a cloned version of the event
after setting up the new backend. This allows the newly activated
backend to handle the original event.
If your app code or another library has registered event listeners for the same events that are being used for transitions, this duplicate event may cause problems.
You can optionally disable this behavior per backend:
const CustomHTML5toTouch = {
backends: [
{backend: HTML5Backend,
transition: MouseTransition
// by default, will dispatch a duplicate `mousedown` event when this backend is activated
,
}
{backend: TouchBackend,
// Note that you can call your backends with options
options: {enableMouseEvents: true},
preview: true,
transition: TouchTransition,
// will not dispatch a duplicate `touchstart` event when this backend is activated
skipDispatchOnTransition: true
}
]; }
WARNING: if you enable
skipDispatchOnTransition
, the backend transition will
happen as expected, but the new backend may not handle the first
event!
In this example, the first touchstart
event would
trigger the TouchBackend
to replace the
HTML5Backend
—but the user would have to start a new touch
event for the TouchBackend
to register a drag.
The Preview
class is usable in two different ways:
function-based and context-based. Both of them receive the same data
formatted the same way, an object containing 3 properties:
itemType
: the type of the item
(monitor.getItemType()
)item
: the item (monitor.getItem()
)style
: an object representing the style (used for
positioning), it should be passed to the style
property of
your preview componentNote that this component will only be showed while using a backend
flagged with preview: true
(see Create a custom pipeline) which is
the case for the Touch backend in the default HTML5toTouch
pipeline.
import MultiBackend, { Preview } from 'react-dnd-multi-backend';
...
const generatePreview = ({itemType, item, style}) => {
// render your preview
;
}...
<Preview generator={generatePreview} />
// or
<Preview>{generatePreview}</Preview>
import MultiBackend, { Preview } from 'react-dnd-multi-backend';
...
const MyPreview = () => {
const {itemType, item, style} = useContext(Preview.Component);
// render your preview
;
}...
<Preview>
<MyPreview />
// or
<Preview.Context.Consumer>
, item, style}) => /* render your preview */}
{({itemType</Preview.Context.Consumer>
</Preview>
You can see an example here.
In 2.x.x, the pipeline was static but corresponded with the behavior
of HTML5toTouch
, so just including and
passing this pipeline as a parameter would give you the same
experience as before.
If you used the start
option, it’s a bit different. With
start: 0
or start: Backend.HTML5
,
MultiBackend simply used the default pipeline, so you
can also just pass HTML5toTouch
. With start: 1
or start: Backend.TOUCH
, MultiBackend
would only use the TouchBackend, so you can replace
MultiBackend with TouchBackend
(however, you would lose the Preview
component) or create a
simple pipeline (see Create a custom
pipeline) and pass it as a parameter:
var TouchOnly = { backends: [{ backend: TouchBackend, preview: true }] };
Starting with 3.1.8
, the dependencies of
react-dnd-multi-backend
changed. react
,
react-dom
, react-dnd
become peer dependencies
and you need to install them manually as dependencies
in
your project package.json
.
Note that if you use the HTML5toTouch
pipeline, the same
is true for react-dnd-html5-backend
and
react-dnd-touch-backend
.
Starting with 4.0.0
,
react-dnd-multi-backend
will start using
react-dnd
(and the corresponding backends)
9.0.0
and later.
This means you need to transition from
DragDropContext(MultiBackend(HTML5toTouch))(App)
to
<DndProvider backend={MultiBackend} options={HTML5toTouch}>
.
Accordingly, the pipeline syntax changes and you should specify backend
options as a separate property,
e.g. {backend: TouchBackend({enableMouseEvents: true})}
becomes
{backend: TouchBackend, options: {enableMouseEvents: true}}
.
Note that if you use the HTML5toTouch
pipeline, the same is
true for react-dnd-html5-backend
and
react-dnd-touch-backend
.
Starting with 5.0.0
, react-dnd-preview
(which provides the Preview
component) will start passing
its arguments packed in one argument, an object
{itemType, item, style}
, instead of 3 different arguments
(itemType
, item
and style
). This
means that will need to change your generator function to receive
arguments correctly.
MIT, Copyright (c) 2016-2020 Louis Brunner